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Well theres at least two things missing on the DSP emulation code. But which error are you getting? Last time I tested sound was working even if not accurately.
Do you have steps to reproduce this? Like which games and on which parts it shows the error? This function (GetWriteCur) should be implemented on the class that outputs sounds directly by setting up the buffer using DirectX/OpenGL/whatever you use to playback sounds. Are you using the DirectSound implementation or you're using your own?
Enabling the sound fails when reading Writecur of the Buffer, is there anything missing in APU code?
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