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Other Renderer implementation, XNA or OpenTK?? #2

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salvadorc17 opened this issue Feb 20, 2017 · 5 comments
Open

Other Renderer implementation, XNA or OpenTK?? #2

salvadorc17 opened this issue Feb 20, 2017 · 5 comments

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@salvadorc17
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Hey, i want to ask if possible to use other reender implementation and how to achieve it using one of those, i want try to convert this into xna project.

@gdkchan
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gdkchan commented Feb 20, 2017

Yea you just need to create a class and implement the IRenderer interface. Same thing for audio, just need to implement the IAudio interface, and the appropriate menus to switch to the new renderer/audio out.

I would recommend using OpenTK rather than XNA because XNA is dead already.

It's always nice to see people looking to improve the emulator so I'm looking forward to it :)

@foen
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foen commented Feb 25, 2017

ive been testing with sharpdx not much improvement. would like to see opentk in action.

@salvadorc17
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salvadorc17 commented May 16, 2017

I have made it to work with Xna, but getting display wrong colors.
http://i64.tinypic.com/2d76ag2.png

@gdkchan
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gdkchan commented May 17, 2017 via email

@salvadorc17
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salvadorc17 commented May 17, 2017

Yes, xna forces to do bgr to rgb conversion. Solved it, im using snes.net as base, and adding tweaks needed to run on mutiplatform with Monogame with joysticks also.

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3 participants