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Other Renderer implementation, XNA or OpenTK?? #2
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Yea you just need to create a class and implement the IRenderer interface. Same thing for audio, just need to implement the IAudio interface, and the appropriate menus to switch to the new renderer/audio out. I would recommend using OpenTK rather than XNA because XNA is dead already. It's always nice to see people looking to improve the emulator so I'm looking forward to it :) |
ive been testing with sharpdx not much improvement. would like to see opentk in action. |
I have made it to work with Xna, but getting display wrong colors. |
Looks like the red and blue channels are swapped, just try swapping then I
guess. You can do that by changing the texture format or the assignment on
your buffer. Nice project by the way. Is it based on SNES.net or a new
project? Would love to see SNES.net adapted to others languages :P
Em 16/05/2017 7:19 PM, "Salvador Cabañas" <notifications@github.com>
escreveu:
I have made it to work with Xna, but getting display wrong colors.
http://www.romhacking.net/forum/index.php?topic=24153.0
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Yes, xna forces to do bgr to rgb conversion. Solved it, im using snes.net as base, and adding tweaks needed to run on mutiplatform with Monogame with joysticks also. |
Hey, i want to ask if possible to use other reender implementation and how to achieve it using one of those, i want try to convert this into xna project.
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