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#2142 tries to tackle this issue exposing internal Metal SPIs. Unfortunately, even with MVK_USE_METAL_PRIVATE_API enabled, there are still CTS tests failing in the M3 chip family. Proposed solution is to emulate as pointed out in #2142 (comment)
I think it would be beneficial to rework how samplers are passed to Metal so that we pass the following data per sampler:
sampler
bias
border_color
Then modify the shader to add bias (since bias is implemented in shader for Metal) and handle opaque black and as a nice side effect support custom border color (unsure if MoltenVK has support for this, I think not).
#2142 tries to tackle this issue exposing internal Metal SPIs. Unfortunately, even with
MVK_USE_METAL_PRIVATE_API
enabled, there are still CTS tests failing in the M3 chip family. Proposed solution is to emulate as pointed out in #2142 (comment)Failing CTS tests:
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